π¦₯Dispatch/Shots Fired
If your dispatch script does not have default support for paintball then CONTACT THE DISPATCH SCRIPT CREATOR AND TELL THEM TO ADD SUPPORT!!!!
if exports["pug-paintball"]:IsInPaintball() then return endAddEventHandler('CEventGunShot', function(witnesses, ped)
if exports["pug-paintball"]:IsInPaintball() then return end
if IsPedCurrentWeaponSilenced(cache.ped) then return end
if inNoDispatchZone then return end
if BlacklistedWeapon(cache.ped) then return end
WaitTimer('Shooting', function()
if cache.ped ~= ped then return end
if PlayerData.job.type == 'leo' then
if not Config.Debug then
return
end
end
if inHuntingZone then
exports['ps-dispatch']:Hunting()
return
end
if witnesses and not isPedAWitness(witnesses, ped) then return end
if cache.vehicle then
exports['ps-dispatch']:VehicleShooting()
else
exports['ps-dispatch']:Shooting()
end
end)
end)CD_DISPATCH REPLACEMENT
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