> For the complete documentation index, see [llms.txt](https://pugdocuments.gitbook.io/pug-development/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pugdocuments.gitbook.io/pug-development/scripts/weapon-skins.md).

# 🎨 Weapon Skins

Give players a place to design, buy and show off their own weapon skins. Pug Weapon Skins includes an in-game Skin Studio, dealer vans, a community gallery, creator market and admin approval tools.

**Frameworks:** QBCore, QBOX and ESX, with a standalone option and editable framework hooks.

### Quick start

1. Follow **Installation** to start the resource and place your first skin van.
2. Use `/skinadmin` to set access, prices and approval rules.
3. Players visit a dealer van with a weapon they carry to design and buy a skin.

### In this section

* **Installation** — dependencies, startup order and first setup.
* **Commands & Settings** — player commands, admin settings and access rules.
* **Exports** — client and server integration examples.

> **Updating?** Back up and keep `data/settings.json`. It stores your saved in-game settings.

### Support & Store

[Support Discord](https://discord.gg/jYZuWYjfvq) · [Pug Development Store](https://pug-webstore.tebex.io/)
